Each hole in the wasteland offers its own little story and possible puzzle to sink the perfect shot. The rich fled to Mars but venture back to a desolate Earth for a round of golf. Earth is now a golf course for the ultra-rich. Don't you see, the threads holding you up – also hold you back." Who can Abby trust? Can she find a way to truly break free? Despite dangling from her threads, will Abby learn that she can still influence her destiny? "Abby, Abby. Her adventure is always accompanied by the lyrical rhymes of puppet master Jack, who tells her story while holding the strings of his puppets firmly in his ever-helpful hands. Alas, freedom comes at a cost and Abby soon finds herself dragged into the dangers this world has to offer: In a war-torn, medieval fairy tale, surrounded by ravaged, starving citizens and hunted by the relentless cut-throat Tonda, Abby has to cross raging rivers, make it through bandit camps and around traps. One day, she escapes the circus and gets to explore a mystical world. "Ladies and Gentlemen! Come in, come in! In the mood for a story, are we?" Abby is an artiste held captive at a circus: She spends her days entertaining the audience and her nights in a cage, longing for freedom. Use the puppet’s strings in unique puzzles, find your way around obstacles, and evade the relentless cut-throats that are hot on your heels – while the puppet master holds the strings firmly in his hands. Play as Abby, the marionette, and make your way through a medieval fairy tale world to find freedom. We were quite surprised that it was even playable! So, we called it Hank: Straightjacket and decided to release it as a free game.A Juggler’s Tale is a cinematic puzzle-platformer. As a side effect we created this tiny escape room experience. …Two weeks and five gallons of coffee later we finally had a build and a working prototype of the system. And so we went on a rapid prototyping spree… What happens if the player does something noteworthy during the conversation? Wouldn’t it feel strange if the hero broke a piece of furniture and the npc didn't react to it? We had some ideas on how to tackle those problems but we couldn’t be sure they would work without trying them out in an actual game. ![]() There are some challenges that stem from that approach, though. We want to change this and allow players to interact with the world while still in dialogue. In a regular game when the conversation starts the game pauses - you talk to the character and you’re basically unable to do anything else. We were about to start working on a new dialog system for our main project - Hank: Drowning on Dry Land - and we wanted it to be a bit different. Here’s the story of how this little adventure game came to be: The competition was organized by CRPK Poland and we entered it with a proposal for a small point-and-click game - Hank: Straightjacket. Last month, we’ve won a for a video game prototype! (I’m the guy in brown pants in the photo) How’s everyone doing in the new year? For us it’s been busy. Let me pass it on to Kuba - the game’s programmer - so he can tell you the story behind the game: It’s about a vigilante with time powers trying to survive and It's now available on Steam. My friends created this 'micro' adventure game. As solo dev, I sometimes stumble upon games that are also made by small teams, and I wish to help as much as it is possible, please have a look and let me know if you like it.
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